I agree with the skil that allows chi regen followed by the healing skill. Since my Grip of Darkness is so overpowered now, I try not to use player skills and just kite around, getting high damage bursts in, since it can be difficult to stay in one place, without dying, trying to use a weapon like a minigun. On insanity 7, now I mostly use the high damage burst weapons, like the sniper weapons, grenade launchers and rockets, each with a different elemental setup to combat the different enemy resistances. Once resistances and auras kick in on the higher difficulties you get more restricted on what you have to have in your arsenal. Explosive damage, the turret gem and just dropping a gun to be a turret, the multishot gem for shotguns, the charge up gem for increased damage and that gem that increases bullets shot in one firing.Īll in all, there is a lot of flexibilty early on to just mess around and do what's fun. And then other weapons I just built for fun, like checking out the dual weapon gem on different guns. This changes once you have to deal with enemy resistances, but I don't remember that being an issue at the beginning. I'm a fan of Grip of Darkness, because you can crowd control as well as increasing damage when they are impaled, but some people like going the invisibilty route and maxing that and some people like going the Shadow Fury route and maxing that.Īs far as weapons, I remember building one weapon for increased damage against small enemies, another weapon for increased damage against large enemies and then another weapon for increased damage against superiors and elites. Then I went for the healing skill, melee attack skills and the player skills. I think most people would say, max the skill that continually regenerates chi as top priority. Well, I don't remember much about enemy resistances and auras on normal difficutly when first played, since that was like a year ago, but I remember what I was doing and that was things that just felt fun and some things that seemed to make sense at the time.
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